Welcome to the IllegallySighted Projects page.  Here is where you will find links to various projects and presentations I have done, or am currently working on.  

YouTube Channel

This is where it all began.  The IllegallySighted YouTube channel started in 2012, and is still going strong.  Here you will find videos on mainstream and accessible games, assistive technology, technology hardware reviews, virtual reality games and experiences, game and VR accessibility, a few Let's Play's, and other nerdy stuff.  The channel is focused on tech, gaming, and VR from a legally blind user's perspective.  

#ID24 2017 Presentation on VR Accessibility

Titled "An IllegallySighted Look at VR Accessibility," I presented this session at #ID24 2017 (Inclusive Design 24) in November 2017.  In this session, I talk about my experiences as a legally blind VR (Virtual Reality) user.  I describe several common barriers, and possible solutions, low vision VR users encounter.  I also reach out to VR developers to think of, and include accessibility in their projects from the beginning of development.  I'm also happy to answer any questions, or help however I can, if a developer is interested in making their VR apps more accessible.

Steam Group

The IllegallySighted Steam Group is a resource for games that are accessible to blind and low vision Steam users.  Although there are many more Steam games covered on the channel in general, the Steam Group and Curator List highlights a smaller selection of titles that include specific elements that make them more accessible to blind or low vision users.  The Curator List also highlights games with blind characters, of which there are a few.  Finally, it is a place for IllegallySighted followers to get together and chat about Steam, IllegallySighted, games, or other things of interest.

Blind Bargains Qast: Episode 113

Around Labor Day weekend of 2017, I was invited to be a guest on the Blind Bargains Podcast to talk all things game accessibility and virtual reality.  it was my first opportunity to be a part of another podcast, and I had a blast.  I think we all could have talked for a lot longer, and barely scratched the surface of what's been happening in game and VR accessibility.  I'd be glad to return for future episodes.